Energy keeps earning fair
More owned shoes can raise Energy cap, but only the selected shoe earns in each session. One Energy equals five verified minutes.
KixMove V2 is earned-first. The Starter Pair is the paid entry, and Run Coins come from verified movement rather than direct purchase.
A Starter Pair gives the player two beginner shoes so they can choose a main shoe and work toward a future Mint Box. Public launch pricing will be announced closer to release.
More owned shoes can raise Energy cap, but only the selected shoe earns in each session. One Energy equals five verified minutes.
Shoes wear down through movement. Repair uses Run Coins, so stronger shoes still need upkeep.
Each shoe can mint only twice in V2. Scarcity comes from movement, parent choice, and capped supply.
Verified Run Coins can later unlock partner vouchers with weekly limits, fraud checks, and clear audit rules.
Run Coins are spent on repair, level progress, minting, future Gem Boxes, and controlled partner voucher redemption. These sinks keep long-term progression meaningful.