EARNED BY MOVING

Make every discovery count.

The core walking loop is free. A companion, daily goals, Journey and the weekly Squad challenge do not require a purchase. Game rewards have no conversion to money.

01 · EARN

Verified walks

Coins and Journey progress, eligible ticket minutes, route materials and companion Bond.

02 · CHOOSE

Your collection

Earned boxes, model selectors, Album discoveries and fixed keepsakes.

03 · USE

A new purpose

Craft a model, recycle for Thread, combine parents or trade eligible shoes.

What each resource does

ResourceSource and use
Trail CoinsVerified activity; used for Workshop and player trades.
ThreadVerified activity and recycling; used for Craft and Combine.
Shoe Box ticketsEarned activity rules; spent to reveal a companion.
Route materialsFirst 20 eligible verified minutes per UTC day; used for model recipes.
Bond XPGrows the companion selected for a verified session; stays with that shoe.

Base odds, with separate guarantees

common 60% · uncommon 27% · rare 10% · epic 2.5% · legendary 0.5%. At least Rare after nine consecutive below-Rare draws, at least Epic after 29 below-Epic draws. The first three draws avoid repeating their models.

A selector every 10 draws and a one-time fixed Legendary Orbit at 60 give deterministic collection goals. A selector chooses model, not every stat.

Consumption is a choice.

Recycle, Craft and Donate consume eligible inputs. Combine keeps both parents and adds a child. All actions check protected, listed and active-session companions before committing. Inspect names and serials in confirmations.

The Marketplace uses earned Coins.

Player sales transfer the exact shoe and progression. Listings expire after three days. A sale removes a 10% fee, rounded up. There are no guaranteed buyers. Bound rewards stay with your account.