KixMove

Keep In Motion

A walking sports game where real movement grows your sneaker collection. Start with a pair, earn Run Coins, mint boxes, and keep your best kicks moving.

Starter Pair2 shoesMint limit2x per shoeEnergy unit5 min
Energy4 / 9

Simple loop, strong scarcity

V2 keeps the magic of mint gacha while making supply and earning easier to understand.

1

Start with a pair

A Starter Pair gives you two beginner shoes, enough to choose a main shoe and prepare for your first mint loop.

2

Move with proof

Sessions use steps, location quality, pace, and shoe durability so progress comes from real walking or running.

3

Earn Run Coins

Active movement produces Run Coins while Energy is available. Run Coins are spent on repair, progress, and minting.

4

Mint a box

Two eligible parent shoes create a Mint Box. Open the box to roll a new shoe with rarity, grade, and lineage.

Starter Pair

One launch purchase gives a new player the two starter shoes needed to play, repair, level, and eventually mint a Mint Box from parent shoes.

Launch accessStarter PairTwo beginner shoes for real play

Starter shoes are common-biased for fair entry.

Run Coins are earned from verified movement.

Each shoe can mint only twice in V2.

Repair, level progress, and future gems use Run Coins.

Sneakers that feel worth opening

Curated silhouettes, charms, effects, and rarity rules keep random rolls polished.

JoggerEpic
92

Dream Chaser

84 72 68
RunnerRare
88

Cloud Strider

87 76 73
WalkerUncommon
76

Sunny Steps

90 80 78

Economy built around movement

Run Coins enter through verified sessions and leave through useful sport progression.

Energy keeps earning fair

Your collection increases Energy cap, but only the selected shoe earns in a session. One Energy equals five verified minutes.

Durability creates a natural sink

Shoes wear down through movement. Repair uses Run Coins, so stronger shoes still need upkeep.

Mint count limits supply

Each shoe can mint only twice in V2. Scarcity comes from movement, parent choice, and capped supply.

Future partner rewards

Verified Run Coins can later unlock partner vouchers with weekly limits and clear audit rules.

KixMove four random sneaker roll preview

From session to surprise

The mobile app remains the real game: steps, pace, distance, durability, Energy, mint cooldown, and box opening all live in the KixMove app.

Movement Signal Collection Energy Box excitement Premium shoe art

Next: gems and partner rewards

After launch, Run Coins can support deeper progression without selling power directly.

Gem Boxes

Open Gem Boxes with Run Coins, then use sockets to boost Energy, Luck, Comfort, or Resilience.

Socket unlocks

Socket slots unlock by shoe level, making leveling and long-term care matter.

Partner vouchers

Future redemptions can connect verified activity with sports, wellness, and local partners.

Launch questions

The game is designed to be collectible, fair, and easy to start.

Do I need to be a runner?

No. KixMove supports walker, jogger, runner, and trainer shoes. The goal is consistent real movement, not elite speed.

Why does the Starter Pair include two shoes?

The core loop needs two parent shoes for Mint Boxes. Starting with two shoes makes the game understandable from day one.

Can Run Coins be bought directly?

No. The V2 economy is earned-first: Run Coins come from verified movement and are spent inside the sport game loop.

What makes a better shoe useful?

A better shoe can improve earning efficiency, durability pressure, XP progress, and future gem/socket potential.

Be first in motion

Join the KixMove launch list for beta access, Starter Pair updates, and regional launch news.

Join for beta access and Starter Pair launch updates.